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ID: 29299, January 19, 2013 - Using Image Effect Filters in your C++ Apps
In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter's Input and Output properties.
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For C++Builder, Version 1.0
to 17.0
65 downloads
Copyright: All rights reserved
Size: 24,021,185 bytes
Updated on Mon, 28 Jan 2013 17:12:52 GMT
Originally uploaded on Mon, 28 Jan 2013 17:12:37 GMT
SHA1 Hash: BE92CDA10B5CD271992B82B57F6345AB659484F3
MD5 Hash: CA546B0C97AE5046CB54EFABC22AA698
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Description
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During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps in your application. In a comment Yilmaz Yoru asked how can you save the effected image. In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter's Input and Output properties. Image effects can be used if you have a GPU and drivers for Windows and Mac. A wide range of image effects including those listed on the Embarcadero DocWiki at http://docwiki.embarcadero.com/RADStudio/XE3/en/FireMonkey_Image_Effects. The same client application can be compiled and run on Win32, Win64 and OS X. Stay tuned to my blog for additional C++ programming videos each day.
January 19, 2013 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps
Filename: 2013-01-19-CppXE3FMXUsingEffectsFilters.mp4
Watch on YouTube: http://www.youtube.com/watch?v=FKHURvN-utA
Duration: 6 minutes and 16 seconds
Size: 24.9mb
Format: MP4
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